Nov
7th

Chocobo’s Dungeon out Today in Europe

Square Enix Ltd., the publisher of Square Enix interactive entertainment products in Europe and other PAL territories, announced the release date for FINAL FANTASY FABLES: Chocobo’s Dungeon just a day before its release. Featuring a loveable cast of Chocobo and his friends, the game will be available across Europe and PAL territories today, exclusively on the Nintendo Wii.

Final Fantasy Fables: Chocobos Dungeon Cover

Veteran character designer Toshiyuki Itahana delivers a uniquely compelling visual world in which a cast of beloved FINAL FANTASY characters lead players through an immersive storyline. With a carefully crafted narrative and a grand mystery to unravel, FINAL FANTASY FABLES: Chocobo’s Dungeon will captivate gamers of all ages.

Players of all ages and skill levels will appreciate everything the game has to offer, from the intuitive Wii controls and adorable characters, to the intricate story and versatile job system. Throughout the game Chocobo will take on famous job classes from the FINAL FANTASY franchise such as black mage, knight, and scholar. Players can unlock more jobs as they progress through the game. The ever-changing dungeons and unexpected twists and turns offer hours of engrossing gameplay, as players explore the newest adventure in one of the world’s most popular RPG franchises.

John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “Chocobo has been a firm favorite with FINAL FANTASY fans for years.”

Source: Ds-X2

Oct
24th

Final Fantasy XIII Agito Has Summons

Of all the games in the “Fabula Nova Crystallis” series, Final Fantasy Agito XIII may be the one with the least hype surrounding it. That may be misguided on the part of gamers, though, because as the latest gameplay update shows, this PSP spiritual followup to Crisis Core: Final Fantasy VII has killer visuals, killer gameplay, and some killer (and fully controllable) summons.

The heroes of Agito are all trainees at a magic academy, each with his or her own choice of weapons physical and magical. You pick a group of three and build them up RPG-style, either playing by your lonesome or in online co-op, but the big story with this update is the summon system. Every character has the ability to cast summons in Agito, and you’ll be directly controlling the creature you summon right on the battlefield. Lots of the traditional FF summons will be appearing in Agito — screens revealed this week show Odin dismounting his horse Sleipnir and kicking ass with his sword in ways that would look rather painful if this were real life.

Agito XIII is due out 2009 worldwide.

Source: 1up

Oct
11th

Final Fantasy Agito XIII Now Only In Development For PSP

Let’s face it- most avid gamers completely ignore mobile phone titles. They certainly can’t stand up to titles on other platforms that were designed to play games, and with all the choices available, something for your phone seems like a colossal waste of time.

Obviously, this is the primary reason why most handheld gamers weren’t all that excited when Final Fantasy Agito XIII was announced for the PSP. Most held the viewpoint of, “who cares; if it’s being made as a mobile title, how good could it be?” We would agree with that sentiment, but we’ve just learned something that should come as good news for PSP owners: according to Forever-Fantasy, Square-Enix confirmed at TGS 2008 that Agito is now exclusive to Sony’s handheld. Furthermore, the press kit they handed out makes no mention of the mobile version, which leads one to believe they’ve halted development on that version entirely. Perhaps they realized their vision simply wouldn’t work on a mobile platform…? That’s what we’re hoping for, because we’d suddenly be a lot more interested in this particular game. Given their history, we can’t see Square-Enix toning their efforts down enough to fit on a mobile device, so this is making more sense to us.

We’ll try to have more information for you over the next few months. But for now, let’s just say you shouldn’t dismiss Final Fantasy Agito XIII as a throwaway title any longer; PSP owners could be in for yet another role-playing treat.

Source: PSX Extreme

Oct
11th

Final Fantasy XIII Live Premiere in 2 days at TGS 2008

On October 12, at the Tokyo Games Show 2008, there will be one live premiere that will surely gather ’round most – if not all – of the gamers at the said event. It’s from Square-Enix, and can you guess what it is?

That’s right, it’s the Live Premiere of Final Fantasy XIII for the PlayStation 3. The big moment will happen at the PlayStation HALL Limited Live, at exactly 4PM and will go for 45 minutes.

We have no idea what will be shown, but that only makes things more exciting. Although we’re betting it’s gonna be some real-time footage of the game, maybe this time with some action scenes. The first day of the TGS, Square-Enix showed real time footage from the game, with Noctic and Stella talking withough any voice acting.

We’ll keep you updated on this one as more news comes rolling in.

Source: PS3 QJ.net

Sep
30th

Real-time Final Fantasy XIII images emerge

New real-time (rendered using the game engine) video of Final Fantasy XIII recently appeared on the TV Tokyo channel in Japan.
Some early development Final Fantasy XIII footage rolled as Square Enix president Ya?ichi Wada discussed the game’s current progress. A viewer captured these images from the program (likely by taking images of the TV screen, which accounts for the sub-par quality of the shots). Rendered using the highly-acclaimed Crystal Tools, these images depict Nomchan, a character exiled by Cocoon’s dictatorial government.
Once again, these low resolution shots don’t represent the visual quality of the game, they simply serve as a “suggestion” of sorts. The third screen is the only one that hints at the immaculately crafted detail in the game. Anyway, enough disclaimers; the images are below.

#img1# #img2# #img3#

Source: PSU

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Sep
30th

Square Enix Prepares Another Book of Chocobo Tales

The cute little Chocobo has really warked his way into the spotlight: after Final Fantasy Fables: Chocobo Tales on the DS, Square Enix was inspired to revive the Chocobo’s Dungeon series on Wii … and then, this summer, Square Enix announced one of each for the DS, as a follow-up to the success of Chocobo Tales. That’s one busy little bird.

New details and screenshots are available at last on Chocobo’s foray into the land of Final Fantasy Fables. Chocobo to Mahou no Ehon: Majiyo to Otome to Gojin no Yuusha (Chocobo and the Magic Storybook: The Witch, The Maiden, and the Five Heroes) follows the fat chocobo as he ventures, this time, into a story book drawn by Cid. Both of Square Enix’s new Chocobo games focus heavily on Cid, so we’re not surprised to see the franchise staple putting pen to page in this game. Players will tackle more than 40 mini-games when the title is released in Japan this December.

Source: DS Fan Boy

Sep
23rd

Final Fantasy XIII For PS3 Won’t Be ‘Generic’ Due To 360 Version

We thought this had been cleared up, but it appears Final Fantasy XIII producer Yoshinori Kitase may still be getting some heat over the decision to bring the big-budget RPG to the Xbox 360. Kitase told GameSpot early last month that the 360 version wouldn’t go into full production until the PS3 one was complete and burned to Blu-ray. He also wanted to calm fears that the already long wait for FFXIII will be even longer, now that it’s coming to Microsoft’s console.

Furthermore, Kitase wants to set aside any fears that the PS3 version will suffer in an attempt to fit onto an Xbox 360 DVD.

“The PS3 version is what is in development right now and the team is looking to specialize it for the PS3 so that the game is maximized,” Kitase said in a OPM Australia interview. “And then they will port it over to the 360 and fully utilise the capabilities of that console.”

Funny, we actually thought it was the other way around, as PlayStation 3 games have been somewhat lagging behind their 360 counterparts as development teams come to term with its oddball architecture. Fortunately, most of that seems to be behind us PS3 owners. If Square Enix is really pulling off FFXIII’s graphics on the PS3, we’re not too worried about it.

Source: Kotaku

Sep
7th

Square Enix?s 2008 Xbox 360 RPG round-up

While it must be admitted that Square Enix has not shown much love to the Xbox 360 by way of role-playing games aside from the MMORPG series Final Fantasy XI, Fall and Winter 2008 will bring a much needed end to the drought.

It?s refreshing to know that there is still potential for the Xbox 360 to continue to grow and diversify its library among an overwhelming sea of first-person shooters. If companies continue to develop Xbox 360-exclusive role-playing games, it may just force me to reconsider dusting off my Xbox 360 and placing more faith in its controversial hardware. The development of more role-playing games may even hold the potential to boost Xbox 360 sales as its finally beginning to seriously reach out to this vast group of gamers.

Released exclusively for the Xbox 360 on September 2, 2008, Infinite Undiscovery is Square Enix?s ambitious attempt to revolutionize the future of RPG game play elements as we now know it. The plot unfolds around a young flute player named Capell, who happens upon a case of mistaken identity that initially lands him in prison by the Order of Chains. The conflict escalates to sever the chans othat bind the moon to his world by revolting against the wicked Order of Chains who presently hold control over the lands.

Infinite Undiscovery envelops players into a completely real-time world where encounters can occur unexpectedly and at anytime, even while sifting through an inventory menu. All decisions that players make throughout the game promise to have rippling effects influencing the course of future occurrences. This game transitions between night and day about every 10 minutes and players must use this element in order to effectively progress through the game (i.e. successfully infiltrating enemy stations under the cover of night makes a lot more sense than the brightness of day)

Alongside the constant transition of day to night, Infinite Undiscovery?s actual environment promises to play an integral part in a player?s strategy. While this game boasts a cast of up to 18 characters, actual battle parties consist of up to 4 characters at one time. Players will directly control the main character Capell while leaving the remaining 3 characters to the mercy of the intelligence of the in-game AI.

A month later, The Last Remnant will hit North American markets on November 20, 2008. While The Last Remnant does not share the common trait of exclusivity as the aforementioned game, it will be released on the Xbox 360 first while its Playstation 3 and Windows versions have yet to receive a release date. The Last Remnant takes place in a world chock full of interesting and distinct humanoid races including fish-like people, small reptilians, rabbit-like creature and felines with four arms. The story revolves around ?Remnants? which are enigmatic and highly sought after ancient artifacts that posses immense magical powers.

The hero of this story is an 18-year-old swordsman, Rush Sykes, who is attempting to rescue his kidnapped sister from a mysterious man. Rush soon becomes engulfed in a global conflict involving the Remnants. The full cast of characters remains ambiguous even now, but is seems as though the full party of playable characters will number at approximately 10.

The Last Remnant will feature a new battle system labeled ?Turn-burst?, which is a command-based system consisting of symbol encounters meaning that there are no random encounters. There will be Quick-Time events (a la Shenmue and Resident Evil 4) where players must quickly enter a series of button combinations with precise timing in order to succeed. Thrust into massive battles of up to 70 enemies at once, players will fight alongside a ?Union”composed of several soldiers with varying skills, including morale.

Saving the best for last, Final Fantasy XIII will be released sometime Winter 2008 with a rumored expectant date of December 13, 2008. Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis Final Fantasy XIII collection that consists of additionally two other titles: Agito and Versus. However, Final Fantasy XIII will be the only title in the collection that will be available for both the Xbox 360 and Playstation 3.

The plot of the latest installment to Square Enix?s most epitomized series will unveil itself in a floating paradise known as Cocoon whose sustinence is controlled by a Crystal. The main antagonistic group of this story is known as Pulse and much remains a mystery except that Cocoon?s Holy Government quarantines anyone associated with its influence and ultimately banishes them from the city. A lone woman, named Lightning, has been chosen by the Crystals to supposedly institute the destruction of the world.

The battle system will be mainly comprised of a tweaked Active Time Battle (ATB) and a new Overlock mode where players may induce a slow-motion affects everyone save the player (think Max Payne or the Matrix). Players can string together actions in order to multiply the damage dealt to enemies but, should the ATB bar reach zero, players will be forced to wait until it replenishes before making any further moves. Additionally, a map will be stationed at the upper left-hand corner of the battle screen to provide information to players about the range of influence of fighting during battles.

Beast summoning will be making a return to this latest installment to the Final Fantasy series and will be usable both in and out of battle. Confirmed summonable beasts include Ifrit, Siren, Carbuncle, and Shiva. In regards to online details, Final Fantasy XIII is meant to remain a traditional offline experience but will have a special, yet-to-be-announced online feature.

Source: Gamer Tell

Aug
20th

Title of Blog Post

Here’s good news for you Final Fantasy players out there: The demo version of RPG Final Fantasy XIII is said to be over 90 minutes long.

Japanese gamer bible Famitsu is reporting that the playable game preview included with the purchase of the Final Fantasy: Advent Children Complete DVD will last longer than the film. And the film is over two hours. Hence: Very long demo. Supposedly, the demo will cover the very beginning of FF XIII, so no spoilers, either.

The DVD is scheduled for a March of 2009 release in Japan, and will contain HD trailers of Final Fantasy Versus XIII and Final Fantasy Agito XIII, making them the first released trailers of the Fabula Nova Crystallis series. No word on a North American release yet.

Final Fantasy XIII is scheduled for some time in 2009 for the PS3, 360 and maybe PC.

Source: G4TV

Aug
4th

Final Fantasy XIII will only be ported to 360 which means MORE delays

The latest game in the seminal RPG series will be made for PS3 first, and ported to 360 later. This will likely delay the release of the game in the U.S. even more, as FFXIII will be coming to PS3 and 360 simultaneously in the West.

At Square Enix’s DK Sigma 3713 event in Japan, GameSpot is reporting that the company showed off a video that detailed Final Fantasy XIII’s development. In that video, director Motomu Toriyama stated flatly that the development had not yet even begun on the Xbox 360 version of the game.

“We haven’t changed the direction of the development. We’re making the PS3 version first, and then porting to the 360 later,” said Motomu. “I’m telling them to not think about the Xbox 360 right now. We can think about it after the development kits arrive.”

Final Fantasy XIII will release on the PS3 and Xbox 360 simultaneously in the U.S. and Europe and will be exclusive to the PS3 in Japan. A demo of the RPG will be made available on the Blu-ray version of Final Fantasy VII: Advent Children.

Source: Game Daily