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	<title>Comments for RPGaming</title>
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	<description>RPGaming, your one source for all RPG news and reviews.</description>
	<pubDate>Sat, 22 Nov 2008 03:55:28 +0000</pubDate>
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		<title>Comment on More Final Fantasy XIII Scans From Famitsu by trysee</title>
		<link>http://rpgaming.info/2008/01/24/more-final-fantasy-xiii-scans-from-famitsu/#comment-32</link>
		<dc:creator>trysee</dc:creator>
		<pubDate>Fri, 08 Feb 2008 12:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://rpgaming.info/2008/01/24/more-final-fantasy-xiii-scans-from-famitsu/#comment-32</guid>
		<description>V. interesting graphics.</description>
		<content:encoded><![CDATA[<p>V. interesting graphics.</p>
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		<title>Comment on More Final Fantasy XIII Scans From Famitsu by smartgptx</title>
		<link>http://rpgaming.info/2008/01/24/more-final-fantasy-xiii-scans-from-famitsu/#comment-31</link>
		<dc:creator>smartgptx</dc:creator>
		<pubDate>Fri, 08 Feb 2008 11:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://rpgaming.info/2008/01/24/more-final-fantasy-xiii-scans-from-famitsu/#comment-31</guid>
		<description>wow nice final fantasy game I'm a fan of ff
can't wait the game to release</description>
		<content:encoded><![CDATA[<p>wow nice final fantasy game I&#8217;m a fan of ff<br />
can&#8217;t wait the game to release</p>
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		<title>Comment on More Final Fantasy XIII Scans From Famitsu by PlatypusBoy</title>
		<link>http://rpgaming.info/2008/01/24/more-final-fantasy-xiii-scans-from-famitsu/#comment-20</link>
		<dc:creator>PlatypusBoy</dc:creator>
		<pubDate>Sat, 26 Jan 2008 15:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://rpgaming.info/2008/01/24/more-final-fantasy-xiii-scans-from-famitsu/#comment-20</guid>
		<description>ah nice! Thanks for sharing. I'm looking forward for this game (the only reason I buy PS3, coz I'm busy but this game can take my time all it wants hahaha)

The heroine is hot btw ;)</description>
		<content:encoded><![CDATA[<p>ah nice! Thanks for sharing. I&#8217;m looking forward for this game (the only reason I buy PS3, coz I&#8217;m busy but this game can take my time all it wants hahaha)</p>
<p>The heroine is hot btw <img src='http://rpgaming.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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		<title>Comment on Final Fantasy XIII demo planned by RPGaming &#187; More Final Fantasy XIII Scans From Famitsu</title>
		<link>http://rpgaming.info/2008/01/23/final-fantasy-xiii-demo-planned/#comment-19</link>
		<dc:creator>RPGaming &#187; More Final Fantasy XIII Scans From Famitsu</dc:creator>
		<pubDate>Thu, 24 Jan 2008 03:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://rpgaming.info/2008/01/23/final-fantasy-xiii-demo-planned/#comment-19</guid>
		<description>[...] wait for the games demo to be released, which you can read about the details of the upcoming demo here. Now onto the scans. They are very large images, so if you wish to view them in full, just click [...]</description>
		<content:encoded><![CDATA[<p>[...] wait for the games demo to be released, which you can read about the details of the upcoming demo here. Now onto the scans. They are very large images, so if you wish to view them in full, just click [...]</p>
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		<title>Comment on Final Fantasy 1 and 2 remakes announced for PSP by Final Fantasy 1 and 2 remakes announced for PSP - Final Fantasy Board</title>
		<link>http://rpgaming.info/2007/12/29/final-fantasy-1-and-2-remakes-announced-for-psp/#comment-18</link>
		<dc:creator>Final Fantasy 1 and 2 remakes announced for PSP - Final Fantasy Board</dc:creator>
		<pubDate>Sat, 29 Dec 2007 05:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://rpgaming.info/2007/12/29/final-fantasy-1-and-2-remakes-announced-for-psp/#comment-18</guid>
		<description>[...] can now experience the origins of &#8216;Final Fantasy&#8217; wherever they go.&#8221;  Source: RPGaming    __________________ Final Fantasy Universe - Mobile Rap Battling Community - Qw1ck Search Engine [...]</description>
		<content:encoded><![CDATA[<p>[...] can now experience the origins of &#8216;Final Fantasy&#8217; wherever they go.&#8221;  Source: RPGaming    __________________ Final Fantasy Universe - Mobile Rap Battling Community - Qw1ck Search Engine [...]</p>
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		<title>Comment on Final Fantasy IV Sequel For Cell Phones by Final Fantasy IV Sequel For Cell Phones - Final Fantasy Board</title>
		<link>http://rpgaming.info/2007/12/14/final-fantasy-iv-sequel-for-cell-phones/#comment-17</link>
		<dc:creator>Final Fantasy IV Sequel For Cell Phones - Final Fantasy Board</dc:creator>
		<pubDate>Wed, 26 Dec 2007 08:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://rpgaming.info/2007/12/14/final-fantasy-iv-sequel-for-cell-phones/#comment-17</guid>
		<description>[...] Final Fantasy IV Sequel For Cell Phones     On the eve of the release of the DS remake of Final Fantasy IV, Square Enix has announced that they will create a sequel to this legendary game. For cell phones.  Seriously, that&#8217;s a good-news-bad-news kick in the happy sack like no other. I was willing to forgive every other bad cell phone game that will never, ever, ever come to America that Square Enix has done because I don&#8217;t really want to play Parasite Eve 3 or Final Fantasy VII Before Crisis.  But a storyline sequel to one of my favorite childhood games? Starring Theodore, a descendant of Cecil who goes to the moon? Sigh.  Final Fantasy IV: The After will be released in February 2008 for NTT Docomo FOMA 903i series phones, and later in the spring for au&#8217;s Win Brew phones, which are the ones that are a skillion times more powerful than anything in our backwards-ass country and thus we will never get to play this.  Taken From: RPGaming.info [...]</description>
		<content:encoded><![CDATA[<p>[...] Final Fantasy IV Sequel For Cell Phones     On the eve of the release of the DS remake of Final Fantasy IV, Square Enix has announced that they will create a sequel to this legendary game. For cell phones.  Seriously, that&#8217;s a good-news-bad-news kick in the happy sack like no other. I was willing to forgive every other bad cell phone game that will never, ever, ever come to America that Square Enix has done because I don&#8217;t really want to play Parasite Eve 3 or Final Fantasy VII Before Crisis.  But a storyline sequel to one of my favorite childhood games? Starring Theodore, a descendant of Cecil who goes to the moon? Sigh.  Final Fantasy IV: The After will be released in February 2008 for NTT Docomo FOMA 903i series phones, and later in the spring for au&#8217;s Win Brew phones, which are the ones that are a skillion times more powerful than anything in our backwards-ass country and thus we will never get to play this.  Taken From: RPGaming.info [...]</p>
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		<title>Comment on Final Fantasy XII: Revanant Wings PAL Release by Final Fantasy XII: Revanant Wings PAL Release - Final Fantasy Board</title>
		<link>http://rpgaming.info/2007/12/06/final-fantasy-xii-revanant-wings-pal-release/#comment-16</link>
		<dc:creator>Final Fantasy XII: Revanant Wings PAL Release - Final Fantasy Board</dc:creator>
		<pubDate>Wed, 26 Dec 2007 08:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://rpgaming.info/2007/12/06/final-fantasy-xii-revanant-wings-pal-release/#comment-16</guid>
		<description>[...] English translation and adjusted difficulty levels  Taken From: RPGaming.info [...]</description>
		<content:encoded><![CDATA[<p>[...] English translation and adjusted difficulty levels  Taken From: RPGaming.info [...]</p>
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		<title>Comment on &#8220;The World Ends With You&#8221; Confirmed for US by &#8220;The World Ends With You&#8221; PAL and US Release - Final Fantasy Board</title>
		<link>http://rpgaming.info/2007/12/18/the-world-ends-with-you-confirmed-for-us/#comment-15</link>
		<dc:creator>&#8220;The World Ends With You&#8221; PAL and US Release - Final Fantasy Board</dc:creator>
		<pubDate>Wed, 26 Dec 2007 08:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://rpgaming.info/2007/12/18/the-world-ends-with-you-confirmed-for-us/#comment-15</guid>
		<description>[...] &#8220;The World Ends With You&#8221; PAL and US Release     Legendary Final Fantasy publisher Square Enix has this week whipped the covers of an intriguing Nintendo DS exclusive called &#8216;The World Ends With You,&#8217; which it describes as &#8220;an exciting new title from the makers of Kingdom Hearts.&#8221; Got your attention?   Set for release in the spring of 2008, The World Ends With You (or Subarashiki Kono Sekai as it&#8217;s known in Japan) is set in a trendy district of Tokyo, and opens with lead character Neku receiving a devastating telephone message informing him that he will cease to exist in 7 days if he fails to complete a certain mysterious task.   Jumping into action, brave Neku must utilise his fighting skills and rely on his friends and, um&#8230; fashion sense&#8230; in order to restore hope to Tokyo and prevent his own mortal erasure. How odd.  &#8220;Square Enix has traditionally been associated with RPGs set in fantasy lands, but The World Ends With You is our first ever game to be set in modern times and real-life locations,&#8221; enthused John Yamamoto, president and CEO of Square Enix Ltd. &#8220;The use of the Nintendo DS functionality is second to none. We believe gamers of all ages and abilities will be able to enjoy all that The World Ends With You has to offer.&#8221;  Boasting plenty of atmosphere via &#8220;urban grit and neon&#8221; of Tokyo via the game&#8217;s &#8220;high quality style of in-game artwork,&#8221; The World Ends With You is set to deliver an &#8220;achingly hip cast of characters&#8221; arriving with interesting personalities and strong senses in fashion, music and culture.   Beyond the odd incorporation of fashion sense, Square Enix promises to take full advantage of the DS touch screen, dual screens, and microphone when it comes to implementing the game&#8217;s innovative and intuitive combat system. Players will also be able to use &#8220;fantastic psychic powers&#8221; to read people&#8217;s thoughts, plant words into the minds of others, and even move in-world objects and barriers.  Other features include a diverse fusion-friendly soundtrack, fashion item trading via Wi-Fi, and also a host of wireless mini-games that can be played by up to four players.  Today, Square Enix Also confirmed that the title will indeed make its way to the United States, sometime in the spring.  Square Enix describes The World Ends With You as an action RPG that &#8220;fully utilizes the capabilities of the Nintendo DS, and takes major influence from Japan&#8217;s modern day culture including its people, music, clothes, food and design.&#8221;  Set in modern day Tokyo, The World Ends With You tells the story of a boy named Neku who receives a text message informing him he only has seven days to live. By rounding up clothes and friends, however, he may be able to save himself.  The game uses the DS touch screen and microphone, and Neku can trade items with other players using the system&#8217;s Wi-Fi Connection service.  Taken From: RPGaming.info [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;The World Ends With You&#8221; PAL and US Release     Legendary Final Fantasy publisher Square Enix has this week whipped the covers of an intriguing Nintendo DS exclusive called &#8216;The World Ends With You,&#8217; which it describes as &#8220;an exciting new title from the makers of Kingdom Hearts.&#8221; Got your attention?   Set for release in the spring of 2008, The World Ends With You (or Subarashiki Kono Sekai as it&#8217;s known in Japan) is set in a trendy district of Tokyo, and opens with lead character Neku receiving a devastating telephone message informing him that he will cease to exist in 7 days if he fails to complete a certain mysterious task.   Jumping into action, brave Neku must utilise his fighting skills and rely on his friends and, um&#8230; fashion sense&#8230; in order to restore hope to Tokyo and prevent his own mortal erasure. How odd.  &#8220;Square Enix has traditionally been associated with RPGs set in fantasy lands, but The World Ends With You is our first ever game to be set in modern times and real-life locations,&#8221; enthused John Yamamoto, president and CEO of Square Enix Ltd. &#8220;The use of the Nintendo DS functionality is second to none. We believe gamers of all ages and abilities will be able to enjoy all that The World Ends With You has to offer.&#8221;  Boasting plenty of atmosphere via &#8220;urban grit and neon&#8221; of Tokyo via the game&#8217;s &#8220;high quality style of in-game artwork,&#8221; The World Ends With You is set to deliver an &#8220;achingly hip cast of characters&#8221; arriving with interesting personalities and strong senses in fashion, music and culture.   Beyond the odd incorporation of fashion sense, Square Enix promises to take full advantage of the DS touch screen, dual screens, and microphone when it comes to implementing the game&#8217;s innovative and intuitive combat system. Players will also be able to use &#8220;fantastic psychic powers&#8221; to read people&#8217;s thoughts, plant words into the minds of others, and even move in-world objects and barriers.  Other features include a diverse fusion-friendly soundtrack, fashion item trading via Wi-Fi, and also a host of wireless mini-games that can be played by up to four players.  Today, Square Enix Also confirmed that the title will indeed make its way to the United States, sometime in the spring.  Square Enix describes The World Ends With You as an action RPG that &#8220;fully utilizes the capabilities of the Nintendo DS, and takes major influence from Japan&#8217;s modern day culture including its people, music, clothes, food and design.&#8221;  Set in modern day Tokyo, The World Ends With You tells the story of a boy named Neku who receives a text message informing him he only has seven days to live. By rounding up clothes and friends, however, he may be able to save himself.  The game uses the DS touch screen and microphone, and Neku can trade items with other players using the system&#8217;s Wi-Fi Connection service.  Taken From: RPGaming.info [...]</p>
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		<title>Comment on Square Enix roll the dice on a new franchise by Square Enix roll the dice on a new franchise - Final Fantasy Board</title>
		<link>http://rpgaming.info/2007/12/17/square-enix-roll-the-dice-on-a-new-franchise/#comment-14</link>
		<dc:creator>Square Enix roll the dice on a new franchise - Final Fantasy Board</dc:creator>
		<pubDate>Wed, 26 Dec 2007 08:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://rpgaming.info/2007/12/17/square-enix-roll-the-dice-on-a-new-franchise/#comment-14</guid>
		<description>[...] Square Enix roll the dice on a new franchise     The most influential games in the role-playing genre are tied to Square Enix. Whether it&#8217;s &#8220;Final Fantasy,&#8221; &#8220;Dragon Quest&#8221; or &#8220;Kingdom Hearts,&#8221; the publisher/developer has a stable of franchises with legions of loyal fans. Even so, it isn&#8217;t enough to lean entirely on established series. That&#8217;s where &#8220;The Last Remnant&#8221; comes in: It represents Square Enix&#8217;s attempt to create a new property to stand alongside the established names.  In order to ensure this new adventure finds its audience, a handful of unconventional steps are being taken with the development of &#8220;The Last Remnant.&#8221; It will release simultaneously in the United States and Japan, be multiplatform from Day One, and utilize Epic&#8217;s &#8220;Unreal Engine 3&#8243; - all of which are deviations from standard practice for RPGs. Then again, a different kind of game necessitates a different approach.  Instead of using a traditional, individual-based battle system, &#8220;The Last Remnant&#8221; will have conflicts that occur on a larger scale. Players will issue commands to groups rather than individual characters as armies clash on battlefields with up to 70 units. &#8220;The player needs to have a grasp of how each union will function in such a large-scale battle,&#8221; the development team tells us. &#8220;For that reason, the battle commands are simple enough for the player to get a hang of immediately.&#8221;  When one union engages another, you will enter commands in a turn-based format, but the kinds of orders vary depending on the context. According to the team: &#8220;The abilities of a union are comprised of the abilities of each individual unit in that union, making a unit&#8217;s abilities a very important factor in battle.&#8221;  Fighting isn&#8217;t limited to passively inputting commands, though. Once you&#8217;ve given orders, special situations can arise that require you to respond to onscreen prompts. These sequences keep the player involved in combat on the unit level while still allowing them to keep the big picture in focus.  One of the important factors that influence the battle on both sides is morale. Your choices and those of your foes will affect which side has the most morale, which will in turn affect other available actions. As morale increases, units become more useful during battle. As morale decreases, certain units can even become a burden.  While it&#8217;s great to know more about how the game will play, most of the plot is still being closely guarded. What exactly are the Remnants, and what makes them so powerful? When asked why people are willing to go to war to control the Remnants, one member of the dev team laughed, &#8220;You will have to wait and play the game to find out!&#8221; It looks like we won&#8217;t have the answers we want until late 2008.  Taken From: RPGaming.info [...]</description>
		<content:encoded><![CDATA[<p>[...] Square Enix roll the dice on a new franchise     The most influential games in the role-playing genre are tied to Square Enix. Whether it&#8217;s &#8220;Final Fantasy,&#8221; &#8220;Dragon Quest&#8221; or &#8220;Kingdom Hearts,&#8221; the publisher/developer has a stable of franchises with legions of loyal fans. Even so, it isn&#8217;t enough to lean entirely on established series. That&#8217;s where &#8220;The Last Remnant&#8221; comes in: It represents Square Enix&#8217;s attempt to create a new property to stand alongside the established names.  In order to ensure this new adventure finds its audience, a handful of unconventional steps are being taken with the development of &#8220;The Last Remnant.&#8221; It will release simultaneously in the United States and Japan, be multiplatform from Day One, and utilize Epic&#8217;s &#8220;Unreal Engine 3&#8243; - all of which are deviations from standard practice for RPGs. Then again, a different kind of game necessitates a different approach.  Instead of using a traditional, individual-based battle system, &#8220;The Last Remnant&#8221; will have conflicts that occur on a larger scale. Players will issue commands to groups rather than individual characters as armies clash on battlefields with up to 70 units. &#8220;The player needs to have a grasp of how each union will function in such a large-scale battle,&#8221; the development team tells us. &#8220;For that reason, the battle commands are simple enough for the player to get a hang of immediately.&#8221;  When one union engages another, you will enter commands in a turn-based format, but the kinds of orders vary depending on the context. According to the team: &#8220;The abilities of a union are comprised of the abilities of each individual unit in that union, making a unit&#8217;s abilities a very important factor in battle.&#8221;  Fighting isn&#8217;t limited to passively inputting commands, though. Once you&#8217;ve given orders, special situations can arise that require you to respond to onscreen prompts. These sequences keep the player involved in combat on the unit level while still allowing them to keep the big picture in focus.  One of the important factors that influence the battle on both sides is morale. Your choices and those of your foes will affect which side has the most morale, which will in turn affect other available actions. As morale increases, units become more useful during battle. As morale decreases, certain units can even become a burden.  While it&#8217;s great to know more about how the game will play, most of the plot is still being closely guarded. What exactly are the Remnants, and what makes them so powerful? When asked why people are willing to go to war to control the Remnants, one member of the dev team laughed, &#8220;You will have to wait and play the game to find out!&#8221; It looks like we won&#8217;t have the answers we want until late 2008.  Taken From: RPGaming.info [...]</p>
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		<title>Comment on Dragon Quest V DS Remake by Dragon Quest V DS Remake - Final Fantasy Board</title>
		<link>http://rpgaming.info/2007/12/19/dragon-quest-v-ds-remake/#comment-13</link>
		<dc:creator>Dragon Quest V DS Remake - Final Fantasy Board</dc:creator>
		<pubDate>Wed, 26 Dec 2007 07:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://rpgaming.info/2007/12/19/dragon-quest-v-ds-remake/#comment-13</guid>
		<description>[...] Dragon Quest V DS Remake     The first images of the DS remake of Super NES classic Dragon Quest V has surfaced on the net, and it&#8217;s looking pretty sweet.   Click to Enlarge Hardcore RPG fans will know the Dragon Quest games as one of the most popular RPG series&#8217; of all time in Japan, and a favourite among importers.   Developer ArtePiazza only released its re-cooked DS edition of DQIV in Japan last month, but their dual-screen remake of the sequel is already looking good - probably because it reuses many of the same assets.   DQV, originally 2D on the Super NES, was re-released on PS2 in 2004 (in US only, where it&#8217;s known as Dragon Warrior V) in 3D, but is returning to its 2D roots on DS, albeit with a significant facelift.  Taken From: RPGaming.info [...]</description>
		<content:encoded><![CDATA[<p>[...] Dragon Quest V DS Remake     The first images of the DS remake of Super NES classic Dragon Quest V has surfaced on the net, and it&#8217;s looking pretty sweet.   Click to Enlarge Hardcore RPG fans will know the Dragon Quest games as one of the most popular RPG series&#8217; of all time in Japan, and a favourite among importers.   Developer ArtePiazza only released its re-cooked DS edition of DQIV in Japan last month, but their dual-screen remake of the sequel is already looking good - probably because it reuses many of the same assets.   DQV, originally 2D on the Super NES, was re-released on PS2 in 2004 (in US only, where it&#8217;s known as Dragon Warrior V) in 3D, but is returning to its 2D roots on DS, albeit with a significant facelift.  Taken From: RPGaming.info [...]</p>
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